![]() Vector heaven on vector earth, right? Well, not really. So, Piku gets to pay a visit to the local town, whose citizens spend their days growing corn, and waiting for Sunshine Inc.'s giant robot to arrive, take the corn, and start throwing gold coins for everyone. The Beast… oh, it's too cute to be called that - let it be called 'Piku,' from now on. Thankfully, this succeeds in providing Pikuniku with a unique look and vibe, which goes hand in hand with the goofy, elevator music-like OST at hand, and, more importantly, the folk that live here. Not very beastly, right? The world is equally minimalistic in its design, with everything, from houses, trees, and volcanos, being an assortment of simple shapes and solid colours. The so-called 'Beast' that lives under the mountain, and that is the hero of this tale, is just a red circle, with two black dots for eyes, and two red sticks for legs. Men and Little Miss characters? Take one, remove everything but the eyes and legs… and you still don't have something simple enough. Arnaud’s passion and his vision were really well complemented by the team, and I think you can tell when you play the game that it was created with love.Remember those Mr. “The team is small but made up of super-inspiring creators. “I was really happy to be able to work with friends,” says Charlotte. Looking at the game – its colourful palette and playful gameplay – it feels like this spirit has been injected into every frame and element. We all worked remotely during the process of creation and, in one way, it’s a reflection of the positive part of internet culture.” “Pikuniku is a kind of utopia, I wanted to have people from different nationalities working on the game. “It was important for me to include other indie artists in the project, because I think a video game is not only the game in itself, but also all the elements surrounding it,” he says. But it was more true to both myself and Pikuniku to capture the essence of the game which is playful simplicity.”įor Arnaud, collaboration is an essential part of the game making process. “There was so much to work with, the temptation was to over-complicate things. “I loved the playful shapes and colour palette of the game and wanted to abstract them to reflect the dynamic feel of the gameplay and its atmosphere,” says Charlotte, speaking about her artwork for the vinyl sleeve, which is a combination of oil on board and collage. Animator Kirsten Lepore was asked to create the stop-motion trailer for the game (see video below), while Alan Zucconi joined the project to help Rémi with the development of the game, which sees a cast of quirky characters embark on a journey, each with their own problems and eccentricities to accommodate along the way. Amelia Cart designed the game’s icon and an accompanying comic book was created by illustrator Mushbuh. The rest is a refreshing story of extraordinary collaboration between a small team of global creatives.Īrnaud brought Calum Bowen onboard to create the original soundtrack and sound effects for the game, and illustrator Charlotte Mei to design the artwork for the vinyl edition of the soundtrack. “When I saw it, I contacted Rémi on Twitter and asked if he wanted to team up and make a game with it,” says Arnaud. ![]() The idea to create Pikuniku was sparked when Arnaud saw a gif designed by Rémi Forcadell and posted on Twitter. And to make enough money to be able to make another game.” “We also wanted to explore how we could play with the ‘rules’ of game design and twist them a little bit. “We wanted to make a non-violent game, to make it accessible and to make it entertaining,” he says. As an example, you need look no further than Pikuniku, a new puzzle-exploration game developed by collaborative indie studio Sectordub for Nintendo Switch, PC, Mac and Linux.Īccording to Arnaud De Bock, the founder of Sectordub, who was the producer of the game, the team set out with a few simple yet important ideas in mind. But the modern gaming world does have room for the odd small-budget yet beautifully designed gem. The gaming industry has tended in the past to be dominated by big-name studios that hire thousands of developers to all work simultaneously on a blockbuster, Triple-A title. ![]()
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